Date: Wednesday, December 9, 2020
Time: 4:30 – 5:30 PM CST
Cost: FREE for members; $10 for non-members
From professional sports leagues without in-person fans to spaces like theme parks and shopping malls closing their doors, consumer behavior around “free time” and how it’s spent have changed the entertainment industry at every facet.
Meanwhile, previously niche environments like eSports are growing in mainstream popularity while still having to pivot around tentpole events that have traditionally happened in-person.
Join us for another panel in our “4.0” series, where we talk about how COVID-19 has impacted our role as marketers and experience creators, and the businesses and industries we serve.
Who it’s for:
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